Aug 05, 2009, 08:51 PM // 20:51
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#21
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Guest01
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Imho, when most people talk about the "good old days" with GW, they're mostly referring to the community. Chatting in towns and joining a PUG was a mostly positive experience. Now local chat is mostly cybersex and flame wars, and forget pugging anything. That's what I miss at least.
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Aug 05, 2009, 08:55 PM // 20:55
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#22
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by Snoes
How can a sword have +% vs trolls mod AND +30 hp? :/
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I don't remember. It might of been a 20/20 hilt I tried to salavage, or I might of been a crap pommel I got instead of a +30hp. It was a long time ago.
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Aug 05, 2009, 11:23 PM // 23:23
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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"Old Times" were horrible.
Just looking at it vestiges in Prophecies makes you shiver.
Skipping lots of Missions, entire areas of nothing, having to go through PvE to enter PvP areas...
Geez... luckily all that is far away.
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Aug 05, 2009, 11:42 PM // 23:42
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#24
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Yes the main reason why I keep playing is for nostalgia's sake and ofcourse you have to admit, it still is a pretty good game to play.
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Aug 05, 2009, 11:59 PM // 23:59
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#25
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Forge Runner
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Quote:
Originally Posted by MithranArkanere
"Old Times" were horrible.
Just looking at it vestiges in Prophecies makes you shiver.
Skipping lots of Missions, entire areas of nothing, having to go through PvE to enter PvP areas...
Geez... luckily all that is far away.
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Heavily agreed.
Like I keep stressing:
"Good ol' days" is just a scapegoat people use when they don't realize they've played too much.
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Aug 06, 2009, 12:57 AM // 00:57
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#26
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Kain Fz
Heavily agreed.
Like I keep stressing:
"Good ol' days" is just a scapegoat people use when they don't realize they've played too much.
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Impressive. You can trivialize the entire diminishment of PvP to an armchair psychiatry statement.
__________________
And the heavens shall tremble.
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Aug 06, 2009, 01:23 AM // 01:23
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#27
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Um.
I've had my fair share of nostalgic moments and also an equally fair share of people I never want to meet again in PUGs, and all those were from before NF came out.
I do think that 'first playthrough' will always be more nostalgic, though. Experience and skill power creep dulls the next playthroughs somewhat. Seriously, finishing Glint the first time was epic. Finishing Glint in HM now just feels more routine.
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Aug 06, 2009, 01:28 AM // 01:28
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#28
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Hall Hero
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Nostalgia's a bitch. It flavors your perception of quality and thus it becomes difficult do differentiate the difference (hm, "diff diff diff"...) : Was PvP actually much better than it was back then, or was it because we were all new to the game? Did heroes really have such a drastic impact on the game, or was it the game world getting bigger and older?
It's instances like this where we throw opinion out the window and look at what we got as opposed to what we have now - and that's where we get our answers: In regards to PvP it got totally, massively butchered. It's a bit harder to figure out what happened in regards to heroes, though.
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Aug 06, 2009, 02:11 AM // 02:11
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#29
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Forge Runner
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Quote:
Originally Posted by Avarre
Impressive. You can trivialize the entire diminishment of PvP to an armchair psychiatry statement.
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Because no matter what way you look at it, pvp was bad prior to battle isles?
It wasn't until battle isles that GW pvp was actually any good since you were locked into pve characters prior to battle isles. And you know what that meant, right?
The person with the 100k +50 hp inscription, +30 sword pommel, and +30 shield handle, as well as vampiric sword haft always won. And there were no balance.
Sure, factions introduced the unbalanced ritualist and assassin. But no climax is without its flaws.
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Aug 06, 2009, 02:25 AM // 02:25
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#30
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Kain Fz
It wasn't until battle isles that GW pvp was actually any good since you were locked into pve characters prior to battle isles. And you know what that meant, right?
The person with the 100k +50 hp inscription, +30 sword pommel, and +30 shield handle, as well as vampiric sword haft always won.
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PvP characters have been in GW since the beginning.
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Aug 06, 2009, 02:56 AM // 02:56
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#31
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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It's mainly PvPers that are nostalgic and for good reason. PvEers got more areas, more skills, pve skills, mini-games, more festival events, pve titles, and more skins/armors. The addition of heroes was a double-edged sword, but the daily z-mission/z-bounty has improved things on that front.
THK pugs, Tank n' spank, UW trapway, and terribly high prices are some of the things that I certainly don't miss.
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Aug 06, 2009, 03:01 AM // 03:01
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#32
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Quote:
Originally Posted by Kain Fz
Because no matter what way you look at it, pvp was bad prior to battle isles?
It wasn't until battle isles that GW pvp was actually any good since you were locked into pve characters prior to battle isles. And you know what that meant, right?
The person with the 100k +50 hp inscription, +30 sword pommel, and +30 shield handle, as well as vampiric sword haft always won. And there were no balance.
Sure, factions introduced the unbalanced ritualist and assassin. But no climax is without its flaws.
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I'm guessing you've never watched PvP, played PvP, heard about PvP, or even KNOW about PvP.
If you do, then you MUST know how ridiculous your post is.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Aug 06, 2009, 04:55 AM // 04:55
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#34
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Ascalonian Squire
Join Date: Apr 2009
Guild: Blade and Rose
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Haven't read the entire thread but,
I agree that most of the nostalgic feeling is simply missing the fact that everything was new.
However, logically thinking, I can say that I REALLY mis how loot was pre-lootscaling. I say if a solo farmer kills all the same monsters as a group of 8, he should get all the drops of that group of 8 combined, he killed them alone, after all. Solo farming was a lot of fun and effective, I always felt a sense of powerfulness by killing things alone. But nowadays its just grab henchies/heroes and go, no use for an interesting farming build.
I believe NF (heroes ) is what removed most of pve's difficulty (then pve skills) , preventing the oh so common situation of getting stuck at THK. Losing missions repetitively never bothered me, because beating them always gave this greater sense of accomplishment back then.
edit: and I agree that there is the nostalgia for the previous status of the community. People always seem to complain about PuGs, but I always loved to PuG, nowadays someone looking for a group gets laughed at "lol just use heroez".
Last edited by ElexAio; Aug 06, 2009 at 04:58 AM // 04:58..
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Aug 06, 2009, 05:22 AM // 05:22
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#35
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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I started playing when Factions came out, and I thought everything was nice and balanced.
This means I may have had a seizure if I had been able to PvP prior to the release of silly Shadow Steps (RTL is fine), Weapon Spells, and other imbalance mechanics. The thought of it makes me jealous.
There have been many improvements though, such as the addition of PvP characters. The PvE content is still as hard as you make it, and you will obviously not have a similar challenge as back in the day if you bring heroes, PvE skills, or lame garbage.
__________________
Currently active in GW1 as of February 2015!
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Aug 06, 2009, 05:47 AM // 05:47
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#36
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Lion's Arch Merchant
Join Date: Jun 2005
Location: In Cartman's Brain, Directing.
Guild: Lazy Dominus Legatus [LaZy]
Profession: W/E
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If we had all of the improvements we have now at the beginning of the game, that would have been awesome. The improvements we have now were definitely necessary (many of them should have been there from the beginning).
I think that what destroyed PUGs was the time and money it takes to get skills. People talk about how GW was supposed to be a game based upon skill, but the irony is that to be skilled you needs skills (in addition to knowing how to aggro or not, etc, of course). If everyone could easily get all of the skills, then I think there might have been better PUGs (maybe). Seriously, even with a group of not-too-bright Necromancers, with 8 of them, everyone could just run Discord, and all they would need to do is follow the called target (assuming they are smart enough to do that...) Or for example Searing Flames... or Ranger Spike, or Paragon Spike, etc. I have seen a bunch of skills that would be awesome to run with 7 other real people. I would love to try more builds in PvE, but to experiment can require way too much money.
Also, one reason I think why PvP has so few people now is that many people who would like to PvP are instead spending so much time playing PvE. I would love to play PvP, but my personality is such that I want to complete something before moving on to the next thing, and so I am still working on getting every PvE character to where I want them to be.
And as others have said, it takes awhile to get people good enough to be able to play PvP. They need to get skills in order to use those skills so they can understand how they work. If it takes a long time to get all the skills they need, then they cannot play PvP effectively, and if they cannot play effectively, they won't want to play. I generally don't play PvP until I have all the skills I can get, so I won't be kicked from a group when someone asks me to run with a certain skill and I don't have it.
My 2 cents
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Aug 06, 2009, 06:27 AM // 06:27
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#37
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Kain Fz
Because no matter what way you look at it, pvp was bad prior to battle isles?
It wasn't until battle isles that GW pvp was actually any good since you were locked into pve characters prior to battle isles. And you know what that meant, right?
The person with the 100k +50 hp inscription, +30 sword pommel, and +30 shield handle, as well as vampiric sword haft always won. And there were no balance.
Sure, factions introduced the unbalanced ritualist and assassin. But no climax is without its flaws.
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hai gaiz this is wut self ownage looks like lol
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Aug 06, 2009, 07:00 AM // 07:00
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#38
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Forge Runner
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Quote:
Originally Posted by Kain Fz
Because no matter what way you look at it, pvp was bad prior to battle isles?
It wasn't until battle isles that GW pvp was actually any good since you were locked into pve characters prior to battle isles. And you know what that meant, right?
The person with the 100k +50 hp inscription, +30 sword pommel, and +30 shield handle, as well as vampiric sword haft always won. And there were no balance.
Sure, factions introduced the unbalanced ritualist and assassin. But no climax is without its flaws.
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PvE characters did have pretty sizeable advantages prior to battle isles (armor swapping, more than 2 weapons, etc) but you're blowing things out of proportion.
You would still get stomped by someone who knew how to play the game, using a PvP char.
Not to mention that pretty much all the top players would have decked PvE chars of the classes they most commonly played, anyway. They still do. Go observe a HoH match and count the number of fissure armors and tormented shields. It's always been that way, even in 2005.
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Aug 06, 2009, 07:17 AM // 07:17
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#39
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Nostalgia is often a factor...but when it comes to Guild Wars it is not.
I could go on and on about the differences in PvE but that isn't necessary. To me PvP was the best thing this game ever had going for it, and it is clear that PvP has taken a beating in terms of community, support, gameplay, and balance.
Guild Wars used to be a better game...I have absolutely no doubt in my mind.
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Aug 06, 2009, 01:29 PM // 13:29
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#40
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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The game has certainly improved since release, the only reason people prefer the guild wars of 4 years ago is because they have played it too much since, i have no doubt that if i was new to this game again i'd be absolutely hooked but the 4 years of play has removed all enthusiasm for me.
PvP isn't any worse now than it was 3 years ago, top 50 gvg was always the same teams facing eachother every night with stale builds.
People like to think there was a huge variety of players and skills being used but thats memories for you.
The one thing that made the game better to begin with was the surge of new players and unknown aspects of the game, its the same as watching a movie for the second time, its still a great movie but not what it was first time round.
Last edited by Divinus Stella; Aug 06, 2009 at 01:32 PM // 13:32..
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